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Nakatomi Plaza Model PS4 Back ButtonWas this article informative YES NO IGN Logo Recommends 6 2h - 3921 Marvels Avengers Final Review 6m - 30 Ubisoft Forward September 2020: Everything Announced 25m - 14 The Scott Pilgrim Game Is Going Back on Sale 4h - 936 56 Xbox Series X and Series S Comparison Shots 48m - 15 This Is the Cost of Safely Seeing Tenet in the United States 41m - 81 Prince of Persia: The Sands of Time Remake Announced 8m Immortals Fenyx Rising Hands-On Preview 7 4h - 61 Borderlands 3: Psycho Krieg DLC Review WIKIS Animal Crossing Beginners Guide and Tips Ghost of Tsushima Tips and Tricks Things Ghost of Tsushima Doesnt Tell You Every Modern Game IGN Has Given a 1010 Animal Crossing Cheats and Secrets Ghost of Tsushima: Things to do First How to Get Every Weapon in FF7 DEALS Best Switch Deal PS4 Back Button Black Friday Walmart Best Xbox Deals Best Apple Deals Switch Deals DisneyESPNHulu Bundle.I wouldnt even call it a sequence break, but it saves me a few seconds and allows me to kill the last to terrorists more safely. Authors comments: A huge thanks to Radix for being patient, tolerant, and very helpful and for accepting the run. Another huge thanks to Nate for his FAQ and for capturing segment 16: In the Vents. And on that note. HI:) This is my very first speed run and Im proud of how it turned out. Nakatomi Plaza originally started as a Half Life mod, but Fox Interactive bought it and the game transferred to the Lithtech engine. I wouldve liked to have seen this game on the Half Life engine, but alas, beggers cant be choosers or whatever. Some basic info on the game: 3 health bars: Nakatomi Plaza incorporates a 3-bar health system that affects the overall performance of the player. The first is the most important: physical health (the bar next the the heart symbol). The second is the second most important (notice a pattern): stamina (the bar next to the lung symbol). This affects how fast you run and whether or not you can jump. Because of this, and the fact the game runs on Lithtech, bunnyhopping is futile; something that mightve been possible on the Half Life engine. Also, the speed of your running is relative to how much bar you have. The third bar is the least important: morale (the bar next to the brain symbol). Apparently, this meter affects the enemy A.I. If the bar is fairly high, the enemy acts more agressive; if its low, the A.I. The meter itself is affected by whats happening to the character. If you get some health, the meter goes up; you get shot, the meter goes down. Also, on the more powerful guns such as the M60 or the M16, the muzzle flash blocks out the reticle and the enemy youre shooting at, making it difficult to maintain a decent aim. Like the movie, the game takes place completely within the confines of the Nakatomi building, meaning no wide open spaces like in Half Life or Far Cry. In a hopeful situation, I could shoot out a window, scale the side of the building, and blow Hans away right off the bat. But the maps are built seperately, like chunks of the building. I make a point to show this at the beginning of segment 28: Just Like Saigon. At the beginning, before I swing through the window, I look down. Youre able to see only the top portion of the building, with the picture of the ground and the cityscape in the background. The only sequence break is near the end of segment 15: The Architect, where I crawl into the elevator before the architect.
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