Blending is a way to smoothly transition in and out of multiple takes.When you click the red record button, Character Animator records your performances, which show up in the timeline as takes.You can record as many takes as you want, and then edit them, from changing individual mouth shapes to blending multiple performances together.This will open her original Photoshop file, but we wont be editing any artwork in this tutorial, so we can go ahead and quit Photoshop.
Back to Character Animator, we should now be in the Record workspace and see Chloe moving and talking along with us in a new scene. Anytime we see a red dot, it means something is armed, taking in live input and ready for recording. The same is true of the Behaviors we see in the Properties panel on the right. First, get in a comfortable position and click the Set Rest Pose button to calibrate your character. Then well pose Chloes arms on her hips by dragging them into place. Well tilt our head to one side, say Hello World, and drag the right arm with the mouse to wave. When were done, we can click the record button again to stop, or the spacebar key as a shortcut. Kind of like how a song is made up of layered instruments like drums, guitar, and vocals, Character Animator performances are made up layering behaviors. We can review our recording by clicking the Go to Start button and then clicking Play or the spacebar key. We can also scrub through a performance by dragging the blue current time indicator around. To get a closer view, we can also click the zoom in and out icons in the bottom-right corner of the timeline, or drag the slider in the middle. Instead of recording the whole performance again, we can just focus on this one section and add a new shorter take for the head performance. Lets scrub over to that part of the timeline, and then disarm the behaviors on the right that we dont want to bring in any new data for by clicking the red dots next to them. In this case, we can disarm Dragger, Eye Gaze, Lip Sync, and Triggers. We can also click to turn off the microphone icon in the Camera Microphone panel so we wont record any additional audio. We cant drag the arms or move our pupils or see the lip sync working, because those behaviors have been disarmed. Arming and disarming behaviors is a common way to focus on one performance element at a time. In the timeline, a new short Face take 2 has appeared on top of the existing Face take 1. Whatever take is on top is whats visible, and occluded takes get darkened below. Now we wont be seeing anything live, just the prerecorded timeline data. ![]()
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